Far Cry Imdb

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Die Qualitt berzeugen und der Urheber knnen (Sonne Opp. Am Montag, 22. Sie nutzt die Lust sie nicht passieren wird.

Far Cry Imdb

Eight Miles High Uschi Obermaier (). Gegengerade Natascha (). Far Cry Katia Chernov (). Known For. Storm of Love Vanessa Salamar (). music teacher at a catholic school for students with learning disabilities. His approach to music education, a far cry from hitting a few notes on a triangle which. in Bergisch Gladbach, Germany. She is known for her work on In the Name of the King: A Dungeon Siege Tale (), Postal () and Far Cry (​).

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Far Cry ist ein deutsch-kanadischer Actionfilm von Uwe Boll nach dem gleichnamigen Far Cry (). Auf: abolt.eu, abgerufen am April ↑ Filmkritik. His approach to music education, a far cry from hitting a few notes on a triangle which is pretty much all his new students are used to, is to form a band, The. /2 Ritter - Auf der Suche nach der hinreißenden Herzelinde Ritter Lanze. Far Cry Jack Carver. The Red Baron Voss. Already Dead. Far Cry 6 ( Video Game). M | Action, Adventure, Drama | Post-production. As dictator of Yara, Anton Castillo is intent on restoring his nation back to its. in Bergisch Gladbach, Germany. She is known for her work on In the Name of the King: A Dungeon Siege Tale (), Postal () and Far Cry (​). Eight Miles High Uschi Obermaier (). Gegengerade Natascha (). Far Cry Katia Chernov (). Known For. Storm of Love Vanessa Salamar (). /2 Ritter - Auf der Suche nach der hinreißenden Herzelinde Luipold Trumpf. Far Cry Dr. Lucas Krieger. 4 gegen Z (TV Series) Zanrelot.

Far Cry Imdb

Far Cry 6 ( Video Game). M | Action, Adventure, Drama | Post-production. As dictator of Yara, Anton Castillo is intent on restoring his nation back to its. Far Cry ist ein deutsch-kanadischer Actionfilm von Uwe Boll nach dem gleichnamigen Far Cry (). Auf: abolt.eu, abgerufen am April ↑ Filmkritik. Assassin's Creed IV: Black Flag (). Shared with: Aldo Sampaio · , Nominee BAFTA Games Award, Audio Achievement Far Cry 3 (). Shared with. Far Cry Imdb

For some reason, both iron sights are shown mounted backwards. The "Fazertron" is a Calico M with a bulked-up stock which also contains the well for the large curved magazine.

It always mounts a reflex sight, and by default fires standard rounds in 3-round bursts; upgrades allow it to fire energy beams while still ejecting spent casings and change the fire mode to fully automatic, by adding a fire selector which is actually not set to "safe.

The cheapest shotgun in the game is a Baikal MP called the "M It has an extended 6-round magazine tube and the capacity is 7 rounds; interestingly the empty reload actually shows Jason insert one shell, pump the action and then load the other six, meaning it is correct.

The basic model has no customisation options, but the Signature version, the "Bull," comes with a reflex sight and has an extended magazine, though as with all weapons this is not shown on the model.

This version is unlocked by collecting ten Relics. It is used by shotgun soldiers on both the North and South islands, making it a very common sight, and is one of the weapons commonly given for hunting side-missions.

The last shotgun unlocked, it is only available on the South island, and is the only semi-automatic shotgun in the game. It is shown with no stock, a left-handed ejection port, and a strange, bulky pistol grip, and has a rail over the receiver and the top of the rear sight cut off.

A Winchester Model , simply called the , is available from the store as soon as it is unlocked. In a rare case of an in a videogame not being based on the one from Terminator 2 , it is shown with a full-length barrel; it also mounts an accessory rail, and can use an open reflex optic.

Unlike the MP, the weapon has no extra step of operating the action to explain how it chambers a round when reloading from empty. Making up for the full-length version in the main game, Blood Dragon's Winchester Model is an almost exact replica of the Terminator 2 prop, with the only differences being a slightly smaller loop on the lever, no metal handling plate, and a sling attachment point on the back of the stock.

Called the "Galleria " in reference to the arcade in Terminator 2 and the year the movie was released, by default it is flip-cocked and features a more than slightly impossible 8-round capacity, together with a phenomenally silly reloading animation where Rex flips shells into the action with his thumb.

Upgrades grant the semi-automatic fire with a mechanically suspicious rotating hammer, going on to saw down the barrel while turning the magazine tube into a second one while retaining the same capacity anyway and then adding two more barrels to the sides for good measure.

The AK appears in the game incorrectly labelled as an AK; it is identifiable due to its 90 degree gas block, AK type muzzle brake, and use of 7.

Oddly, though the magazine is proportioned like an AK mag, it is "plum ribbed" like the 5. It is a common weapon among Vaas' thugs, and is the cheapest assault rifle in the game.

There are no accessories available for the AK in singleplayer, but in multiplayer and co-op it can be equipped with an extended magazine, open reflex sight or tube reflex sight.

The FAMAS F1, called the "F1," is second most expensive weapon in the assault rifle category available on the North island, and one of only two in the game which can mount a suppressor.

While it is shown with a curved STANAG magazine inserted, the weapon's actual magazine well is the F1 proprietary version; this and the trigger guard and grip make it pretty clear it is an F1 with the wrong magazine.

Correct for this incorrect magazine, it has a capacity of 30 rounds as opposed to 25 for the F1 proprietary magazine, increasing to an impossible 45 with the extended magazine mod.

It features an added rail on top of the carrying handle, which mounts raised iron sights if the weapon is not fitted with an optic.

While the game claims the weapon fires in 3-round bursts, it is more correct to say it has a 3-round burst limit ; tapping the fire button can produce single shots, while holding it will make the weapon cease firing after three shots.

The ACE uses a round straight STANAG magazine instead of the round magazine it actually should; due to videogame logic, this leads to it having a capacity of 30 rounds.

It is fully automatic, a large advantage over the semi-auto only SOCOM 16, and can mount a long-range ACOG scope the "Marksman Scope" as well as the normal tube reflex sight, open reflex sight and extended magazine options.

However, it cannot mount a suppressor and is extremely loud. The "P" is a select-fire Patriot Ordnance Factory P assault rifle, and is one of the last weapons unlocked.

It is encountered during the final chain of missions on the North island, but only unlocks in the store on the South, and is the primary armament of "Privateer" mercenaries on that island.

The Signature version, "Bushman," on the other hand, does mount a suppressor, along with an extended magazine and ACOG optic, and boasts boosted accuracy and damage.

This variant is unlocked for deactivating all eighteen radio jamming towers. It always has a vertical foregrip, and can be equipped with an extended magazine or a red dot sight; it can only mount a single attachment.

It is an entirely average weapon with no real advantages, and is thoroughly outclassed by higher-level unlocks.

It can also be fitted with a suppressor, extended magazine, or one of two types of open reflex sight. By default it has a capacity of 15 rounds, which increases to 20 with the extended magazine upgrade; the latter is actually correct for the straight 7.

The "M" sniper rifle is a Remington Export , a Remington variant with a 5-round detachable magazine. The weapon has the correct five-round capacity, though the extended capacity upgrade increases this to ten without visually altering the weapon.

It can also be customised with increased zoom, an illuminated reticle and a suppressor. The pre-order bonus version, the "M Predator," has all four upgrades the increased zoom customisation is visually present but does not actually work , while the normal weapon can only have two.

The SVD Dragunov is the cheapest sniper rifle in the game, and is available from the start. It is a left-handed weapon wielded by a right-handed shooter as in Far Cry 2 ; however, the magazine, forend, and reticle have been modified to more realistic specifications.

The weapon is shown with a very short barrel which would limit its effectiveness as a sniper rifle, has no accessories, and has a capacity of just five rounds, meaning the magazine is only half loaded.

It is used by pirate snipers on the North island. The SVD defaults to a colour scheme which suggests the furnishings are synthetic, but has a standard SVD stock rather than the correct one for an -M variant.

If the "wood" paint scheme is applied to it, it becomes a completely normal SVD. While the game's description claims the weapons are "Chinese knock-offs" which would mean they would be NDMs there is no practical way to tell this visually.

Despite being used in a couple of the later missions on the North island, it only unlocks in the store on the South island, where it is used by Privateer snipers.

It is able to mount a suppressor, extended magazine, enhanced zoom or illuminated reticle, and can have three modifications added, though it cannot mount the two scope options together.

Easily the most powerful of the sniper rifles, it is the only one able to kill a heavy or flamer soldier in one headshot. The Signature version, "AMR," presumably "Anti Materiel Rifle" has only two accessories, an extended magazine and enhanced zoom, and fires explosive armour piercing rounds.

It is unlocked for locating twenty Relics. When equipped with a suppressor it makes the same amount of sound as any other suppressed weapon, despite being a.

A CQ-length version of the modified Barrett M82 seen as the "Cobra Assault Cannon" in Robocop called the "Kobracon" pulls double duty as the game's sniper rifle and, with upgrades, rocket launcher.

Upgrades make the scope progressively larger as target-scanning and variable zoom abilities are added, and change it from a default bolt-action mode to semi-automatic.

Far Cry 3 makes an increasingly common videogame error in classifying all portable machine guns as "LMGs," when only two of the three weapons in the class actually are.

The other, the PKM, is a general-purpose machine gun as it fires a full-size rifle round. Instead of a belt feed opening, the MKG has a left-handed charging handle.

The rear sight is always shown raised for indirect fire, but the gun shoots straight ahead when the iron sights are used instead of into the air as it should.

The Signature version, "Ripper," is unlocked for attempting six Trials of the Rakyat, and has a tube reflex optic though oddly not the ACOG scope that the regular one can mount , an extended magazine, enhanced accuracy and damage, and recoil reduction.

The PKM is the most common machine gun in the game, and is used by enemy heavy soldiers on both islands. It cannot mount any accessories.

A Mark 3 Ultimax light machine gun, called the "U," is the second machine gun available on the North island. It is slower-firing than the PKM, which is balanced by higher accuracy and, bizarrely, more damage.

The "Terror " is a hand-held minigun which becomes available during the assault on the dam in the game's second mission.

It seems to consist of most of a Dillon Aero M Minigun attached to the receiver of a Browning M , feeding from the right and using the machine gun's belt feed opening as an ejection port.

It is possible this is a reference to the mocked-up three-barrel minigun in the Doom movie. The minigun has no normal reloading animation and no magazine size limit, loading all rounds at once though for some reason the game charges for at the store , and has no limit to how long it can be fired.

Rex will start shouting in classic Rambo tradition if it is fired in a long burst, and the draw animation has Rex twist the minigun's barrels to chamber them as Jesse Ventura did in Predator.

The gun appears to be built on the weapon file of the PKM from the standard game; a glitch that makes it possible to reload the Terror putting it back up to full ammunition even if it is empty will trigger the hand motions and sound effects for the PKM's reload animation.

The GM pump-action grenade launcher is referred to as the "GL," and is more expensive than the RPG-7, with the benefit of having a larger ammo pool and the ability to fire multiple times between reloads.

During the mission "Island Port Hotel," Jason uses one to fire at Vaas' forces during an escape in a commandeered truck.

It is shown with a capacity of four rounds, meaning it always has one chambered; as with the Baikal, Jason correctly operates the action after loading the first round when the weapon is empty, before loading the rest into the three-round tube magazine.

A highly embellished LPO flamethrower simply called the "Flamethrower" is available from the start of the game, and is used by Flamer soldiers on the South island.

During the campaign, Jason is granted one for free by Willis if he has not already bought one, in order to destroy a local drug plantation.

During this conversation Willis incorrectly identifies the weapon as a German Flammenwerfer, which it looks nothing like; however, the description in the in-game Handbook correctly identifies it as a WW2 Soviet weapon.

It is shown as projecting a stream of whatever duration the player desires, which the real weapon cannot do: the LPO is a cartridge-compressed design which uses an explosive pressurising cartridge to fire the entire contents of one tank at a time, resulting in it having three second "shots.

Unlike the previous game, the iron sights are correctly mounted, but for some reason Jason tilts the launcher diagonally when lining them up, most likely to preserve the illusion of the weapon being over his shoulder rather than shoved through his body.

The RPG-7's rocket is incorrectly shown with no propellant vent holes in the "fins" at the base of the warhead. Though it is a little less obvious than in Far Cry 2 , it appears that this game's rocket was also based on one with the tail assembly exposed, meaning it has no booster charge and could not be fired.

Jason always carries remotely-detonated C4 charges in a special weapon slot; these are thrown with the aim button and detonated with the fire button.

They are extremely powerful, able to kill almost anything with a single charge and demolish some weak doors and walls in the ancient ruins dotted around the island.

Dynamite charges are used a couple of times in the campaign, and appear to be a re-worked version of the pipe bomb IED model from Far Cry 2.

They are never a fixed part of the player's inventory. A fictional blast-resistant motion-sensitive mine is available from the start of the game, seemingly based on an anti-tank mine since the tiny mine has two pointless lifting handles on the sides.

The mine's designer was apparently not acquainted well with the concept of a landmine, since the mines emit a loud beep which increases in volume and frequency as the player character approaches detonation distance, and have a flashing light on the top of the casing.

They can be destroyed with gunfire, but enemy mines are a rare sight in the single-player campaign. The hand grenades shown in the game are M26 hand grenades.

With the help of a man named Doyle, Jack travels across the various islands, battling mysterious mercenaries in search for Val. Through encounters with Trigens genetically altered beasts and information from Doyle, Jack soon discovers that the island is part of an experiment involving genetic modification, funded by the genetic company Krieger Corp.

As the game progresses, it becomes clear that the Trigens, who are running loose, are becoming too large a problem for the mercenaries to handle, and that the experiments are not limited to just primate mutations, but have moved on to mutating humans possibly mercenaries.

When Jack finally catches up with Val, she is being taken to another area by a helicopter which is stopped by Jack.

After swimming to shore, Val reveals that she is an undercover CIA agent and is investigating Krieger's operations. After further exploration, Jack must again search for and rescue Val while the human Trigens have escaped freed by Jack and have begun a revolt against the mercenaries on the island.

After rescuing Val, they split up again and reunite when Jack has killed the mercenary commander, Crowe. Information Crowe had with him indicates Krieger has a tactical nuke on the island, which he intends to use as a last resort in covering his tracks should his projects be investigated.

After the Department of Defense has supposedly analyzed the situation, Jack and Val steal the nuclear weapon, despite Jack's protests.

Before entering the factory, Doyle warns that the mutagen might infect them when the blast goes off, and advises them to take a mutagen-resistant serum before arming the nuke.

Inside the factory, they do so and arm the nuke, which detonates directly behind Jack and Val as they exit the factory, leaving them unconscious.

While Jack and Val are unconscious, Krieger captures them before leaving to his main base in a helicopter. Jack, kicked off the helicopter, has to fight through the Trigen-infested area to rescue Val and escape the islands with his life.

Upon reaching a mercenary weapons cache, Jack notices his arm is turning green. Doyle responds that the mutagen concentration on the air might be too strong for the antidote, but Krieger is working on a cure in a laboratory nearby.

Jack is thus directed to find Krieger, who has injected himself with the mutagen but is ultimately defeated.

With his last breath, Krieger reveals that there is no cure for the mutagen. Doyle reveals the "antidote" they took earlier was the very mutagen they were trying to protect themselves from and reveals that he plans to sell the mutagen formula on the black market before fleeing.

After battling through a horde of Trigens, Jack catches up with Doyle and kills him. Jack then escapes just before the volcano, in which Krieger's main offices are located, erupts.

Both he and Val are cured from the mutagen and manage to sail off on a boat. Crytek developed a game engine called CryEngine for Far Cry.

Reportedly, the game was born out of a technology demo called X-Isle: Dinosaur Island made by Crytek to showcase the capabilities of the Nvidia GeForce 3.

Far Cry received "generally favorable" reviews, according to review aggregator Metacritic. Far Cry was a commercial success, with sales above , units after four months of release.

This indicated sales of at least , units across Germany, Switzerland and Austria. At the time, this led Edge to declare it the country's 49th-best-selling computer game released since January Far Cry received multiple awards in the German Developer Awards [22].

Far Cry Instincts is not a direct port of the original, being designed specifically for consoles. The game uses a similar premise as the original PC version and same game engine, but by comparison, Instincts is less open-ended and more linear, due to the console's reduced processing power which prevents the full rendering of the PC version's vast islands and landscape.

However, Instincts added new multiplayer modes, weapons, dual wielding and feral abilities, which is also added to the storyline.

The PlayStation 2 and GameCube ports were later canceled. On the same day, for the Xbox , Far Cry Instincts: Predator was released, which essentially contains both Instincts and Evolution and can run in p or i high-definition.

Evolution includes a new single-player campaign, although it is considerably shorter than the campaign found in the original Far Cry Instincts.

The storyline focuses on Jack Carver's work for a woman named Kade, which results in him being hunted by local governments due to a frame-up during a botched arms deal.

Jack again meets up with Doyle, who is practicing damage control, and eventually must battle a native warrior named Semeru who possesses the same "feral abilities" as Jack.

A game based on the franchise was released as part of Ubisoft's launch lineup for the Wii Far Cry Vengeance. In the Wii version, the Wii Remote is used for many of the tasks assigned to buttons in previous iterations of the game, including driving vehicles, shooting, and running.

In , Far Cry 2 was released by Ubisoft , although it was not developed by Crytek , but by Ubisoft's Montreal studio. On October 2, , a film based on the video game was released in Germany and later on December 17, in American theaters.

A reboot was planned in From Wikipedia, the free encyclopedia. Cevat Yerli Marco Corbetta. Microsoft Windows PlayStation 3 Xbox This section needs expansion.

You can help by adding to it. May Retrieved November 28, Pro-G Media Ltd. Retrieved January 10, Retrieved July 3, Edge Retrieved June 25, Game Informer : Archived from the original on October 30, Archived from the original on February 9, Game Revolution.

Archived from the original on October 5, PC Gamer : June

Assassin's Creed IV: Black Flag (). Shared with: Aldo Sampaio · , Nominee BAFTA Games Award, Audio Achievement Far Cry 3 (). Shared with. music teacher at a catholic school for students with learning disabilities. His approach to music education, a far cry from hitting a few notes on a triangle which.

Far Cry Imdb Far Cry (film) Video

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Morrow Therapist. Martin Markward. Ezio travels to Constantinople, at the peak of the Ottoman Empire to discover the truth behind his Ancestor, Altair, which will help him retrieve a powerful weapon hidden within Masyaf, the ancient assassins' fortress. See the full gallery.

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